Cover story: Interactive Visualization of 3D Scanned Mummies at Public Venues

By combining visualization techniques with interactive multi-touch tables and intuitive user interfaces, visitors to museums and science centers can conduct self-guided tours of large volumetric image data. In an interactive learning experience, visitors become the explorers of otherwise invisible interiors of unique artifacts and subjects. Here, we take as our starting point the state of the art in scanning technologies, then discuss the latest research on high-quality interactive volume rendering and how it can be tailored to meet the specific demands of public venues. We then describe our approach to the creation of interactive stories and the design principles on which they are based and interaction with domain experts. The article is based on experience from several application domains but uses a 2012 public installation of an ancient mummy at the British Museum as its primary example. We also present the results of an evaluation of the installation showing the utility of the developed solutions.

References: 

Interactive Visualization of 3D Scanned Mummies at Public Venues . Anders Ynnerman, Thomas Rydell, Daniel Antoine, David Hughes, Anders Persson, Patric Ljung, in Communications of the ACM, Vol. 59 No. 12, Pages 72-81